Now you can create game-ready right inside Unreal Engine without using any external software or tool. These generated grass are beautiful but the Engine can render them quickly. So, you can have a lot of grass without a drastic performance loss.
You can create grass with provided Atlases or any other grass atlases including Quixel Megascan atlases.
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Watch the Demo
Read the Documentation
Technical Details
Features:- Create a cluster of grass using grass Atlases
- Shipped with high-quality atlases
- Create an unlimited number of variations with grass maker
- Works with landscapes, foliage tools, or procedural foliage volumes
- Support RVT blending for better landscape integration
- Hide grass under other static meshes (using RVTs)
- Wind support including directional Wind
- Grass management Actor to control common grass parameters such as wind & variation settings
- Example map with a bunch of grass created with OneGrass Engine
- Get access to TinyLand: A simple but powerful landscape material (based on OpenLand)
Read the Documentation
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🖥Code Modules:
- OneGrassEngine (Runtime)
Number of C++ Classes: 10
Network Replicated: N/A
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows