preview video
playable demo
NEW: Regular Third Person project integration tutorial & Quick Tips 1
Other videos:
last update (August 11th):
release notes
Also coming soon:
- Drivable cars: Advanced Pack full compatibility
- Ridable Motorbikes: Basic Pack (simplified version)
- 3D Motorbkies: Only 3D assets (no blueprints)
Ridable MotorBikes: Advanced Pack is the evolution of our Drivable Cars Series, with long awaited motorcycles including our common features:
- manual and automatic transmission
- improved physics
- damage and deformation on mesh, material and bike behaviour
- breakable pieces and glass
- surface detection and response (behaviour, particle effects and sounds)
- get on and off the bike animations
- rider is ejected from the bike on impacts
Documentation:
- Ridable Motorbikes: Advanced Pack manual
- General Documentation and tutorials (from drivable cars series)
- More tutorials coming soon
Technical Details
- Features:
- network replicated!
- Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
- For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
- Bikes are split by body, parts and wheels
- Each bike is a child blueprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the bike
- All bike pieces are joint by constraints and hinges
- Procedurally damaged paint
- Customizable paint (dirt & scratches)
- Bikes can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE4 Third-person template movement functions
- UE4 Vehicle template driving functions
- Get on / off animations
- Toggleable lights
- Change camera (inside-outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact, etc. particle systems
- Interactive dashboard
- Engine, drift, surface, impact, etc. sounds
- RMP related engine sound + gear up decay
- Bike respawn feature