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ROG Creatures: Mammoth

PREMIUM Asset 5.0 4.27 ROG Creatures: Mammoth 2022-11-16

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ROGMammoth1-1920x1080-526d953008b4f267037b775ffbc3b8ed.jpg


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Updated to version 2.0:

  • we equipped our creatures with planned animations;
  • improved more than 40 existing ones;
  • optimized materials and textures;


We created this mammoth for mid-level bosses. Available in 2 colors: brown & snow.


All mobs have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.


About the fur:

Polygonal fur is fully handmade. It's a very painstaking work :)

We have divided the fur into 2 components: the undercoat (30k vertices) and the top fur (28k vertices). So there are 3 versions of SK_Creature (full, top & with out fur), which are suitable for different levels of optimization.


About the LODs:

By default, configured auto-generated LODs are used, but you can reimport (for example):

for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;

for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;




Technical Details:

Features:

  • Handmade polygonal fur with powerful material;
  • 22 animations;
  • 3 versions of Skeletal Meshes for different levels of optimization;
  • 4k body Textures;

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes


Number of Animations: 22 (30 FPS)

Move

  • Idle
  • Walk_Forward
  • Run_Forward
  • Turn_90_Left_onSpot
  • Turn_90_Right_onSpot
  • Turn_90_Left (RM)
  • Turn_90_Right (RM)

non-Combat

  • Look
  • Eat

Combat

  • Aggressive
  • Aggressive/Taunt_2
  • Attack_1_light
  • Attack_2_light
  • Attack_3_light (RM)
  • Attack_4_strong (RM)
  • Hit_React_Front_Head
  • Hit_React_Front_Body
  • Hit_React_Right_Body
  • Hit_React_Left_Body
  • Hit_React_Back_Body
  • Hit_React_Head
  • Death

Number of characters: 3;

  • Fur_full: 63.5k vertices (LOD1 - 45k, LOD2 - 33k, LOD3 - 23k);
  • Fur_Top: 33.3k vertices (LOD1 - 24k, LOD2 - 18k, LOD3 - 12k);
  • No_Fur: 5.2k vertices (LOD1 - 3k, LOD2 - 2k, LOD3 - 1.2k);

Number of Materials and Material Instances: 3x Master Materials, 5x Material Instances;

Number of Textures:

  • Body: 4x 4k textures (2x Albedo, Normal, ORM);
  • Eye: 1x 1k Albedo;
  • Fur: 5x 2k textures (Alpha, Root, Normal), 1x 512 Normal;

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One

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