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RPG Inventory and Interaction System

FREE Asset 5.0 RPG Inventory and Interaction System v1.8

No permission to download
InventoryV16LayoutInventory-1920x1080-367221ffe62cfad395a708f677f4670e.png


Engine Version 4.25-26 - Update 1.7
Engine Version 4.22-24 - Update 1.6
Preview l Demo release 1.7 l GuidebookV1.7 l GuidebookV1.6 l Discord
Inventory and Interaction System created in 100% using Blueprints. Builded around Components. Designed to be intuitive and expandable. Contains lot of Inventory and Items customization. Interaction System with different types of Interactable Objects. Highly modifiable Buffs System. Cross-Level Save & Loading System. Crafting System. Player Statistics System. Leveling & Experience System. Fully supported Gamepad functionality, and many, many more!

Note: Some basic engine knowledge is recommended before buying the system, however it is still a good learning base for anyone!
Note: Abilities, Map and Quests Tab are placeholders that can be customized to your preference.

Technical Details​

Main Features:
  • Interactable Component (can be added to any actor)
  • Inventory Core Component (can be added to any actor)
  • Stats Component (can be added to any actor)
  • Leveling Component (can be added to any actor)
  • Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
  • Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
  • Loot Randomization System
  • Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
  • 'Lootbar' Widget can be toggled off
  • Using customizable amount of different Inventory Panels each with specified Size
  • Support for One-Handed, Two-Handed and Off-Hand Weapons
  • Item can use required level and durability
  • 5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
  • 4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
  • 3 Interaction Input Types (Single Press, Holding, Mashing)
Stats:
  • 10 Components
  • 1 Function Library
  • 1 Macro Library
  • 4 Blueprint Interface
  • 12 Structs
  • 19 Enums
  • 56 Widgets
  • 50 Items

Input: Keyboard, Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Guidebook in PDF linked above
Important/Additional Notes: Email for contact: [email protected]

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