SCI-FI METAVERSE FUTURISTIC CITY

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CITY-1920x1080-52370fa16aec6b1471fb02366be2e6a2.jpg

CITY VIDEO GAMEPLAY
CITY VIDEO BIRD'S EYE (Long Version)
CITY VIDEO IN STREET

DISCORD!

INTERIOR VIDEOS
LABORATORY
HOSPITAL
LIBRARY
WEAPON CENTER
TERMINAL
APARTMENT
DJ HALL
GENERATOR ROOM

* In the project there are 1 exterior (city) and 8 interior maps.

* Interior Maps;
- Hospital, Laboratory, Library, Terminal, Weapon Center, Apartment, DJ Hall, and Generator Room.
* More than 600+ models
* Massive Demo Scenes and Overview Map.
* Decals - Sign, Symbol, Sticker, Text, Number.
* Daylight and night mode switch with one key,
* Enter and exit blueprint with one key,
* Each model is textured by PBR materials.
* Various texture sizes to provide good fps.
* Collision and LOD’s fixed vert carefully.
* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
* Each model is modular.
* It is very easy to establish new maps.
* https://www.unrealengine.com/market...=20&sortBy=effectiveDate&sortDir=DESC&start=0

Technical Details​

Game-ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
The number of Meshes: 600+ meshes and 60 decals.
Game-ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
The number of Unique Meshes: 687 meshes and 60 decals.
Collision: Yes
Vertex Count: 1522013 total. Min:8, Max:41052, Average :2800
LODs: Yes
Number of Materials and Material Instances: 400+ Material, 400+ Material Instance
Number of Textures: 1637
Texture Resolutions: 2048X2048 (745), 4096X4096 (796), 8192X8192 (9) 512X512 and 1024X1024 for small props and decals.
Supported Development Platforms:
Windows (Should work on other platforms but not tested)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
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Latest updates

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    UPDATE TO THE LAST VERSION

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