Different projectile recognitions: projectile based, line trace based ranged shooting systems are implemented in the product as an example.
Different melee recognitions: the product also contains melee weapons, with collision based (CollisionBoxes) and sphere trace based melee damage dealing methods
reaction animations:Physical Animations, and anim montages - can be played when characters receive damage
reaction animation blending: animationTypes can be varied based on the bone structure of the characer (E.G: Spine hit plays anim montage; leg, arm, head hit plays Physical Animations)
reaction visual effects: On hit, different emitters with different scales can be played on the hit bone location, with different play styles (continous or mixed - refer to the documentation for explanation)
Bone based damage recognition: hits on different body parts can cause more / less damage based on multipliers.
Bone based sound effects: hitson different body parts can play different reaction sounds (E.G: Head hit plays critical sound effect)
All in one: every single function and system of the product is handled, and can be set up in a single component
Bonus limb dismemberment component: the product comes with a bonus component that lets you cut off the limbs of characters easily.
Multiplayer ready: The entire product is network replicated and multiplayer ready. um Long Description
Any many, many more! There's no space enough to showcase the enormous amounts of systems in the product please refer to the documentation for more information!
Technical DetailsInput: See "TAB" menu in showcase demo / project
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Platforms: Windows, XBOX, PS4
Showcase Demo: https://drive.google.com/file/d/1HdDDFcGHPdX994Nj5nbj16rJ4FFJplnx/view?usp=sharing
Join The Discord Channel: https://discord.gg/99AUx4xHV5