Vertex Anim Toolset

FREE Plugin 4.26 Vertex Anim Toolset LAST VERSION

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4200AgentsClose-1920x1080-9559e586d40ed7eff1b1cce9fe654757.jpg


10.000 Animated Mannequins:
2.500 Agents with different animation states:

This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Video showing full process (Pre-4.26 versions):
Video showing full process (Pre-4.24 versions):

Technical Details​

Features:
  • Bake multiple skeletal mesh animations into the same texture.
  • Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
Code Modules:
  • VertexAnimToolset - Developer.
  • VertexAnimToolsetEditor - Editor.
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Documentation: dropbox
Documentation (pre-4.26): dropbox
Example Project (Does NOT require plugin installed): dropbox
Example Project 4.26:
dropbox
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.

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