10.000 Animated Mannequins:
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Video showing full process (Pre-4.26 versions):
- Bake multiple skeletal mesh animations into the same texture.
- Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
- VertexAnimToolset - Developer.
- VertexAnimToolsetEditor - Editor.
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Documentation (pre-4.26): dropbox
Example Project (Does NOT require plugin installed): dropbox
Example Project 4.26:
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.