please follow this video:
https://www.youtube.com/watch?v=nZep9-vniGQ
I found these problems with retargeting animation,
- the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
- there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
- assigning of the bones in the rig config should be performed on both source and target skeleton
- the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
- modify pose is not intuitive
- there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
- there might be some others which I can't remember
- the rig config asset is editable you can make it from the source skeleton
- no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
- with the ghost pose option no need to guess the pose you are seeing it
- modify pose is more clear by the toolbar menus
- all retarget process is in one single window, no need to go here and there
- easy bone mapping by just clicking on bone visuals
Technical Details
Features:- the rig config asset is editable you can make it from the source skeleton
- no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
- with the ghost pose option no need to guess the pose you are seeing it
- modify pose is more clear by the toolbar menus
- all retarget process is in one single window, no need to go here and there
- easy bone mapping by just clicking on bone visuals
- Persona,
- EditorWidgets
- EditorStyle
- CommonMenuExtensions
- SkeletonEditor
- PinnedCommandList
- AnimGraph
- AdvancedPreviewScene
Number of C++ Classes: 11
Network Replicated: No
Supported Development Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch
Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch
Documentation: