These mirrors are built to help decorate a wide variety scene styles, both in games and archVis. Their base materials can be easily tuned to fit your needs, but the mirrors are also built to quickly drop on just about any other materials you'd like to try out.
Technical DetailsEach mirror has its UV0 made for accepting most tiling materials and textures, while their UV1 is setup for light bakes and specific texture work.
Scaled to Epic skeleton: Yes
LODs: Auto if needed
Number of Meshes: 32
Vertex Count: Average around 400 verts
Collision: Yes, simple boxes
Number of Master Materials: 4
Number of Material Instances: 15
Number of Textures: 11
Texture Size: 2048
Intended Platform: All (though tested on Windows and Android)
4.18 version update: Renamed the meshes with clearer descriptions, some minor UV clean-up, and added photo options for some of the models (they can now be used as both mirrors and photo frames)