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Deer Family

PRO Asset 5.3 Deer Family 2024-02-22

No permission to download
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This asset has realistic DEER FAMILY models:


Deer Stag

Deer Doe

Deer Calf


The models has 45 bones, 14000-19000 tris and 4 levels of LODs. LODs are enabled and configured.

Texture maps (4 color variations) - albedo (alpha mask), AO / metallic / roughness, normal map (all 4096x4096).


Separate models for mobile phones with 2500-3500 triangles.


The asset also has a model without alpha channels (see screenshot).


65+ animations (IP/RM):

Attack (up, front, left, move forward, back, right, run), hit (front, back, middle), death (left, right), idle 1-6, eat 1-2, eat dig, eat walk, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).


Root motion animations are customized and working!

The beginning, cycle and end of animations to eat, sleep, lie, etc. customized.


You can watch the video showcasing the animations here:

Stag - https://youtu.be/9xK4CtuCKoc

Doe - https://youtu.be/PS16nW16pzQ

Calf - https://youtu.be/n318nslNwww


If you have any questions, then write me.



[/PARSEHTML<[HEADING=2][SIZE=22px][U]Technical Details:[/U][/SIZE][/HEADING][PARSEHTML]

Features:

The asset only includes the model with animations.

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Animations: 336

Animation Types: In-place/Root Motion

Number of Characters: 9

Vertex Counts of Characters: 1500-9500

Number of Materials and Material Instances: 24

Number of Textures: 36

Texture Resolutions:

  • 4096x4096 (18)
  • 512x512 (18)

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
[/PARSEHTML]
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