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Hyper Scalable Interaction System V2

PREMIUM Asset 5.2 5.1 Hyper Scalable Interaction System V2 2023-09-06

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TFrontPageInteraction-1920x1080-fb3c842c86035807a1143ac9bab20d8a.jpg
<br/><br/><p><a href="https://discord.com/invite/gamesbyhyper" rel="noreferrer noopener">Discord</a> 💬 Join the Hyper Game-dev Discord</p><p><a href="https://arsonist-my.sharepoint.com/...lDvQIaHyMnQU4BQnV4WljuDcYVuRjCK1mVNw?e=jKe0JG" rel="noreferrer noopener">Demo</a> 📁 Try it out!</p><p><a href="
" rel="noreferrer noopener">Video </a>▶ To view the product</p><p><a href="https://www.gamesbyhyper.com/" rel="noreferrer noopener">Made by</a> 🎮 Eric from Hyper!</p><p><a href="https://www.unrealengine.com/marketplace/en-US/profile/Games+By+Hyper?" rel="noreferrer noopener">Modular</a> 🧩 Check out other compatible assets</p><p><a href="https://discord.gg/gamesbyhyper" rel="noreferrer noopener">Documentation</a>📑Download it via the Discord</p><p><a href="
" rel="noreferrer noopener">Integration</a> ✨Video on how to integrate assets</p>Advanced Interaction System<ul><li>Interact with any object in the world.</li><li>Implemented in an abstract way so you can use it easily on any system without any problem.</li><li>Dynamic interact icons (E key)</li><li>Shows dynamic interact text (Hold E to X)</li><li>Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.</li><li>Predefined interaction types like Interact, Toggle, Grab</li><li>Works easily via interfaces</li><li>Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.</li><li>Many advanced examples</li><li>Clickable buttons</li><li>Toggle buttons</li><li>Intractable Pull Chain</li><li>Intractable Crank</li><li>Intractable Switch/Lever</li><li>Doors and fireplaces</li><li>Intractable Lights</li></ul>About Hyper<p>Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.</p><p> I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.</p><h3>Quality First</h3><p>The best and nothing less. Our core principles keep our assets the top of what’s available.</p><p>Where possible:</p><p>· Complete and flexible, I include the most common use cases for most types of games in our products.</p><p>· Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.</p><p>· Flawless integrations.</p><p>· Blueprint only, so we keep it accessible for you and your complete team. </p><p>· Extensive documentation, I try to comment on everything in the code. Besides that, the systems come with documentation after verification. I try to not only explain what happens by also why. I want you to be able to learn.</p><p>· I aim for my assets to be production-ready.</p><h3>Example Images and content</h3><p>On the product page, I use some example images of how it can look in a populated scene. That populated scene is not included. The scene in the example area is. Check out the demo for the full experience!</p><br/><br/>

Technical Details:

<ul><li>Enhanced Input</li><li>Network Replicated</li><li>I expect it to work on all platforms, only tested on windows</li><li>Main logic implemented in actor components so you can drag and drop it on an actor</li><li>Includes advanced functions to trace in radius and trace for interactable and switch on interaction types.</li><li>Many examples</li></ul><h3>Numbers</h3><p>Blueprints: 46</p><p><br /></p>Multiplayer Survival Framework<p>All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!</p><p><br /></p>Support, community &amp; Documentation📁:<p>Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify.</p><p><a href="https://discord.gg/gamesbyhyper" rel="noreferrer noopener">Documentation</a>📑can be viewed and downloaded via the <a href="https://discord.gg/gamesbyhyper" rel="noreferrer noopener">Discord</a> <strong>without verification</strong>. All my YouTube 🎥 tutorials are also available there.</p><p>The <a href="https://discord.gg/gamesbyhyper" rel="noreferrer noopener">discord</a> is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer <a href="https://www.linkedin.com/in/ericruts/" rel="noreferrer noopener">[Eric]</a>.</p><p>I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn. </p>

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