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A collection of walls, floors, pillars and other decorative architectural assets for creating a modular jungle temple. Also includes foliage, rock, ground and particle assets that can be used to create a lush jungle environment.
Video trailer here:
Includes variations for the floor and wall types as well as a range of other architectural assets that can be used to add variety to your scene. The floors and walls are capable of fitting together and can be placed on a grid, flipped and rotated to produce a tiled environment.
All architecture assets are made from one texture atlas to ensure good performance. These also use Parallax Occlusion Mapping to increase the detail on meshes without much performance loss.
Also includes a range of foliage type assets for painting a landscape with foliage meshes. Foliage materials will move in the wind and are also from one atlas.
- A modular set of walls, floors and building assets for constructing a jungle temple
- A range of foliage and rock meshes for making a jungle environment
- Rain, leaf, smoke, fire and dust niagara system particles
- Ground and water materials
Collision: Yes, automatically genereted except for a few meshes like stairs that required more accurate collision.
Vertex Count: Generally around 500 tris per architectural mesh and 50 per foliage and rock
Number of Materials and Material Instances: 17 Materials and 20 Material Instances
Number of Textures: 42 Textures
Texture Resolutions: 4096 for architecture Texture atlas and 2048 for foliage, ground and other assets
Particles: 6 Niagara systems
Supported Development Platforms: Windows: Yes Mac: Yes