Medieval Castle Modular Vol 1 pack is perfect for your medieval, realistic, or fantasy stronghold! It’s possible to build fully enterable castle and donjons using over 300 modular meshes. You can create a whole medieval castle fortress very fast. It's possible to do square or round towers, donjons, custom walls,... Machicoulis and Hourdes are included, as well as gates to be historically accurate. It's usable for video games, archViz, cinematic's, etc. There are 1 demo level and 2 overview levels to demonstrate the possibilities.
This pack features a 4 layers vertex painting Master Material with more than 40 parameters, which offers you the ability to easily change effects or color corrections on Material Instances to perfectly fit your vision. You can create several variations very fast using the same texture as well or your own textures.
This pack is fully compatible with our medieval assets, this way you can have even more possibilities!
Disclaimer: Due to a known engine bug with vertex painting, a warning may be displayed about spending 0.0s repairing painted vertex colors. This warning can be removed by manually resaving the level.
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- Quality assets
- 309 Modular assets
- 9 Pre-Made enclosure walls
- 5 Foliage assets
- PBR Materials
- Vertex Painting
- 1 Demo Scene
- Texture Atlas
- 4096x4096 (32)
- 2048x2048 (15)
- 1024x1024 (3)
- 512x2048 (2)
- 512x1024 (2)
- 512x512 (5)
- 128x128 (3)
Triangles Count Modular Pieces: 12-15940 (Average 1023 tris)
LODs: Yes, up to 4 Lods when concerned
Number of Meshes: 323
Number of Materials and Material Instances: 8 Materials and 20 Material Instances
Number of Textures: 62
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One
- If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets. Discord Channel here
- This pack is using Distance Mesh Field in the screenshots.
- First loading of the project might be long (shaders and distance field generation)