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Portals Blueprint

FREE Asset 4.26 Portals Blueprint LAST VERSION

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Screenshot9-1920x1080-1e1cf89dc24b2d2570e1d3960228284f.png


Full-transform portals, smoothly teleport and resize objects. Originally made for Unscher (a game in the 2018 Epic winter jam.) to give the impression of non-elucidian geometry or infinite stairs.

Multi level recursion added by Spencer Crapo


Updated v21

  • Bi-Directional physics on objects overlapping portals
  • Handle higher velocity objects better
  • lots of small tweaks, fixes and some optimisation


Videos

recent:
older:




Try it Out

Demo here: http://chozabu.net/autopush/PortalsBP_demo_2019may31.zip

Bonus content includes a wizard hat, a custom pawn who can walk on walls

Discord: https://discord.gg/xeBWY9N

***Monthly Unreal Engine Sponsored Content product for December 2019**

Technical Details​

Limitations:


  • you cannot smoothly push a large object through a portal with another large object (try this with cubes in the demo)
  • Performance heavy - though probably the fastest seamless portal system for UE4
  • A Portal can only recursively view its matching pair

Features:​

  • Portal blueprint
  • Smooth transition through portal
  • position, direction, momentum, and scale transformed through portal
  • Compatible with Character and rigid body actors (should work for nearly anything that can overlap)
  • Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)

Number of Blueprints: 2 (Portal and custom Pawn, though several others are included too)
Input: standard first person setup
Network Replicated: Portals work well, along with first-person character, but not the wall-walking pawn.
Supported Development Platforms: Windows - though expected to work fine on Linux and most other platforms
Supported Target Build Platforms: See above
Documentation: Docs here
VR Support: No
Important/Additional Notes: Must enable "Global Clip Plane" in project settings.

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