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Rain Forest Pack

PAID Asset 5.0 4.26 $10 Rain Forest Pack 2022-04-26

No permission to download
HighresScreenshot00009-1920x1080-baee854258d032ba055bfa205c5d21c8.jpg


Videos: Cinematic - Asset List
Support: Discord - Video Tutorial - Documentation
Demo: ZIP (Lighting is slightly different with project file]

The most ultimate comprehensive and realistic Tropical Rain Forest environment ever created on the marketplace. Made with photogrammetry and photometric foliage technics, game-ready assets with up to 4k textures, distance billboards(Octahedral Impostor*), complete with fully procedural spawn system to create incredible forest environment in minutes.
Bring the forest alive with our wind system and make it more believable with our shader based multiple foliage interactive system which is lightweight, no rigging, no skeletal mesh required.
Fully generated 1 km2 example map complete with a massive collection of 88+ high quality assets and counting which will add new asset and update regularly**.

NEXT-GEN VISUALS
Our goal is to provide the best visuals quality as possible while still being scalable enough to run on most average hardware. Comes with the most detailed game-ready assets with advanced octahedral impostor for last LOD to make your scene even more optimized and scalable.
All of our assets are fully photo scan based & high-poly baked texture, include up to 4k texture resolution for incredible close-up detail.

GAME READY
All of our assets are fully game-ready with LODs, collision, wind, foliage interactive, optimized view distances, and LOD ratios out of the box. Suitable for any hardware from console, PC, to Metaverse Virtual Reality device.

PROCEDURAL WORKFLOW
Use procedural foliage workflow to quickly paint and generate the different forest formation which allows you to create incredibly vast environments with minimal effort and time spent.

FOLIAGE INTERACTIVE
Bring the forest alive and make it more believable with our shader based multiple foliage interactive system which is very lightweight, no rigging, no skeletal mesh required. Every plant and small foliage are able to interact with your character and AI. Support multiple interaction with AI. Multiplayer network is not tested yet. Also support with any pivot painter 2.0 assets from other asset pack or from your own foliage asset.

SUPPORT
Do you have any issue? Do not worry We will help! Ask any question regarding the pack and we will glad to help as we can. This pack comes with massive library of 88+ high quality assets and will keep counting which will add new asset regularly**.
*octahedral Impostors currently only support for engine version below 5.0
**based on condition and our time availability

Technical Details​

Features:
  • High Quality assets
  • Game-Ready, Arch-Viz, Animation, VFX Film & Metaverse VR-Ready
  • Photogrammetry & high-poly baked assets
  • Up to 4K texture resolution
  • Shader based multiple foliage interactive system
  • Scalable wind system
  • Procedural Foliage system workflow
  • Auto Slope Material on Landscape
  • Optimized LODs and Billboards
  • Global wetness material function
  • One square kilometer procedural example map

Content:
  • Trees : 26
  • Plants : 16
  • Ferns : 4
  • Bushes : 2
  • Grass : 4
  • Ivy : 4
  • Rocks : 9
  • Dead Leaves : 4
  • Falling Leaves Particle : 1

Number of Unique Meshes: 88
Collision: Yes, custom & box collision
Vertex Count: 226-36188
LODs: Yes, includes Octahedral Impostor*
Number of Materials and Material Instances: 220+
Number of Textures: 180+
Texture Resolutions: 512-4096px
Supported Development Platforms: PC, VR, PS4, PS5, XBOX
Documentation: Not yet
Important Notes: Turn ON Generate Mesh Distance Field on the Project Setting to get better lighting. Turn ON Procedural Foliage on Editor preferences to enable procedural foliage system,
Also there is a impostor LOD bug in UE5.0 when using foliage tool/actor. We will fix it as soon as possible by using different approach of billboard LOD.
Additional Notes : All the presentation images are rendered in UE 4.26 with necessary changes needed. Final file result maybe vary from the presentation.
*octahedral Impostors currently only support for engine version below 5.0
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