Video preview | 3D preview | Facial Expression Tutorial
How to use my male characters with Advanced Locomotion System
V4:
V3:
With a new master materials you can blend color and textures to your liking.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can't mixing with G2) packages together.
This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, and basic Animations for LongSword
Technical Details:
Features:
- View full artwork on ArtStation
- Facial Rigged.
- ~24 Animation, 10 face expressions, 10 Lipsync animations available.
- Blend Colors, Textures and Dirt for all SK mesh parts.
- Assign and Retarget with Unreal Mannequin Skeleton
- Rigged with my male skeleton same as my modular male packages
Rigged: (Yes)
Rigged to Epic skeleton: (No)
(Skeleton has the same structure and bones name as the Unreal Mannequin, but it has additional facial and weapon bones. You still can use assign skeleton or retarget animation the normal way. You should watch this video to clearly see how that works)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: ~24
Animation types (Root Motion/In-place): Root Motion
Number of characters: 1
Vertex counts of characters: ~15.000 ~ 50.000
Number of Materials and Material Instances: ~ 15
Number of Textures: ~ 24
Texture Resolutions: 2048 - 4096
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation:
Important/Additional Notes: Please read documents in Overview map