Advanced 3rd Person Camera is a very flexible, powerful and scalable system that allows you to conveniently create and manage various camera modes with unique behavior and many parameters for configuring or creating custom scripts with logic for each camera mode.
Also, the plugin has the functionality of automatic switching the camera modes by using special triggers on certain locations.
Trailer: Link
Demo: Link
Discord Channel for support and questions
Quick setup tutorial: Link
Documentation: Link
Example Project: Link
Technical Details:
Plugin replaces srping arm component
Features:
- Camera location and rotation control
- Smooth change of the distance from the camera to the character
- A default collision test and ignore collision on movement (for example, disabling collisions with a fence, trees, or poles)
- Automatic camera alignment along the Pitch axis
- Automatic camera rotation in the direction of the character’s movement
- Automatic change of the camera tilt angle along the Pitch axis to avoid collisions with objects above the character (for example, roofs and ceilings)
- Hiding the objects between the camera and the character
- Hiding own character and the actors attached to him in the case of a collision with the camera
- Changing the camera location and rotation depending on a terrain on which the character is located
- FOV control
- Lock On Target functionality
- Camera modes with many parameters
- Camera mode scripts(scripts that will make the camera mode truly powerful and unique)
- Camera Triggers for automatic switching of the camera modes
- And very-very more!
Code Modules:
- AdvancedThirdPersonCamera (Runtime)
Number of C++ Classes: 20
Supported Development Platforms: All Platforms
Supported Target Build Platforms: All Platforms
Documentation: Link
Example Project: Link