Video Preview (2.0): https://youtu.be/pDLmoEBrFmw
Video Preview (1.0): https://www.youtube.com/watch?v=1ouk8iF-ZNU
Video Preview [1.0] (City Crowd Sample): https://youtu.be/iNVvzcWecjI
Metahuman Integration: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR
Metahuman Replacement: https://youtu.be/JWSAGhwrAEk
Full Breakdown: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-
Documentation: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing
Use Custom Animations: https://iili.io/J3LKAes.png
Need help?
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This locomotion system was made from scratch using lyra animations for the UE5 Skeleton.
It's meant to be used as a Third Person Template since it has very simple implementations and provides a very good base for game development.
Hope you like it! 🙏
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Features:
- Metahuman Support
- 8-Way Directional Movement
- Mixed Orientation
- Smooth Rotation
- Turn-In-Place
- Overlay States (Pistol, Rifle)
- Aim Offset (Pistol, Rifle)
- Multiple Stances (Crouch, Walk, Run)
- Male/Female Support
- Inventory System
- Weapon System
- Optimized FPS
Content:
- 41 Animations
- 1 Actor Component (AC_Inventory)
- 2 Meshes (Pistol, Rifle)
- 2 Actor Blueprints (BP_Pickup, BP_Gun)
- 2 Child Blueprints (BP_Pistol, BP_Rifle)
- 1 Character Blueprint (BP_ThirdPersonCharacter)
- 2 Animation Blueprints (ABP_Male, ABP_Female)
- 3 Particle Effects (Pistol Flash, Rifle Flash, Bullet Impact)
- 8 Sound Effects (Weapons, Footsteps and Background Audio)
Network Replicated: [Yes]
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue just open the Animation Blueprint (ABP_Male), Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic.
Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8
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