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Interactive Foliage pickup system

PAID Asset Constant Updates 4.26 $8 Interactive Foliage pickup system LAST VERSION + Documentation

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Videos:
Brief technical overview
Preview Video

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Foliage Pickups
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
  • Item Text and text height
  • Which mesh to spawn
  • How easy it is to pick up by configuring pickup radius to which the player has to look at
  • Respawn option and respawn timer
  • Option to respawn in random radius and define how far the radius can reach
  • If the pickup should simulate physics or not

Included examples:
  • Rock
  • Stick
  • Leaves
  • Fiber
  • Reeds
  • Heather

Interactive flower picking
  • Only snap the top.
  • The base of the flower stays and the top regrows.
  • Uses Plant Master Blueprint
  • 6 predefined flowers

Included examples:
  • Poppy
  • Camomile
  • Buttercup
  • Yarrow
  • Cornflower
  • Clover plant

Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint

Included examples:
  • Blackberry
  • Blueberry
  • Redberry
  • Purpleberry
  • Yellowberry

Technical Details​

Features:
  • Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
  • Berry Picking master blueprint for interactive berry picking from bushes.
  • Plant Master blueprint, to snap the top of the flower from the base.
  • Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
  • Including example character, with grab animation
  • Fully replicated
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Documentation: Heavily commented blueprints and examples. Also an overview map with documentation. Besides that an active Discord community with one on one contact with the developer (That is me, Eric)

Latest updates

  1. Added documentation

    Added documentation
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