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WorldScape Plugin - Make planets and infinite worlds

PRO Plugin 4.27 WorldScape Plugin - Make planets and infinite worlds VERSION 2.3.0

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📣 TRAILER : YOUTUBE 💢 SHOWCASE : MOON - THIS


WORLDSCAPE PLUGIN brings Clipmap's based terrain technology to the Unreal Engine 4, 5EA, 5.0, 5.1​

Create endless optimized PLANETS and LANDSCAPES.​


Compatible with Unreal's multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain's noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.

🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN

🔗 MORE INFORMATIONS : Documentation

🔧 Free support : DISCORD (The price of the plugin is high, if you have any problem, we are here to help you.)

📡 Twitter : twitter.com/WorldScapeUE










NotePatch : Update 1.0.1 :​


  • Supports Unreal Engine 5 MainBranch
  • Add Projected Position (Experimental)
  • Add Override the generation position in both editor and Runtime.
  • Add Noise Surface Crater (Moon type)
  • Add level Demonstration_FlatWorld
  • Add level Demonstration_Planet
  • Add Distance field for foliages
  • Fix HMI in Runtime
  • Fix Foliage Crash in 4.26
  • Fix in ClipMaps system
  • Improve Default Value in WorldScapeRoot
  • Improve WorldOriginRebasing Fake64bits Squared in GameRuntime/no editor (experimental)
  • Improve Level Demonstration
  • Improve Ground Slope Angle for spawn foliages
  • Improve placeolder assets





DedicatedServer & ListenServer​

Technical Details​

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin : View
  • Simple Layer Materials procedural for surface.
  • Realistic Gravity for planet. (Experimental)
  • Realistic Ligthing for planet.

Code Modules:​

  • WorldScapeCore - Runtime
  • WorldScapeEditor - Editor
  • WorldScapeFactory - Editor

Network Replicated: Yes (for DedicatedServer & ListenServer)
  • Like
Reactions: cenkss

Latest updates

  1. UPDATE TO 2.3.0

    NotePatch : Update 2.3.0 (Publish 11/12/2021) : Update 2.3.0 : If you have made custom noise...
  2. UPDATE TO VERSION 2.0

    Update 2.0.0 : Breaking Change: - Renamed "AHeightMapInfluencer" class to "AHeightMapVolume"...

Latest reviews

Reputation:

Спасибо! Топовый плагин!)

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