Welcome to Online Leaks

Join us now to get access a large numbers of assets for unreal engine / unity and more. Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more. It's also quick and totally free, so what are you waiting for?
Physics Based Helicopter

PREMIUM Asset 4.27 4.26 Physics Based Helicopter LAST VERSION

No permission to download
Desktop%20Screenshot%202019.03.25%20-%2015.31.35.67-1920x1080-b45b4f90f8181000f2033ed1ba8d027f.png


Video
Demo
Project Migration 1
Project Migration 2
Project Migration 3
Documentation

  • Drivable Physic based helicopter - Pawn Class, made with static meshes and constraints (not rigged and not using skeletal meshes).
  • Basic autopilot (keep altitude, vertical speed, horizontal speed, yaw, position and using an avoidance system that relies on a real time predicted location based on current flight parameters
  • Autorotation effect like in real helicopters
  • Ground effect FX and physics, the hovering force changes according to the distance of the below terrain and also an FX for simulating the turbulence is activated
  • Wind Zone Blueprint: To add some wind areas with customizable settings
  • Basic AI: You can have an helicopter following the player, going to a location you can set (landing it's still WIP) or just being inactive or standind by over a location (NEW)

Technical Details​

Features:
  • Complete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096x4096 Textures (diffuse normal, glossiness, opacity)
  • All helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors)
  • Dynamic material instance to change helicopter exteriors and interiors color, add camouflage pattern
  • Wind BP to simulate wind zones, drag and drop inside the map
  • All logic is based on timers (not on event tick)
  • Basic autopilot: Keep position, Keep Yaw, Keep horizontal Speed, Keep Vertical Speed, Avoidance
  • Helicopter is a Pawn Class so can be possessed by anyone
  • Auto rotation system when engines are off like in real helicopters
  • Movement is based on UE Physics and physical constraints are used for the animation and for collisions with objects.
  • Ground Hover FX, Destruction effect
  • Clean and commented Blueprints
  • Demo level with sample auto material
  • Pilot Animation Blueprint (on Epic skeleton)
  • The Helicopter BP can be used as master Blueprint to make any other Helicopter just changing the static meshes or adding a features inside a child Blueprint you can quickly create.
Number of Blueprints: 3
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 64 bits
Supported Target Build Platforms: Windows 64 bits
Documentation: See Above
Important/Additional Notes: The helicopter model depicted in the template is purely fictional
73,902Threads
75,552Messages
7,637Members
BorderelloLatest member
Top