Video
Demo
Project Migration 1
Project Migration 2
Project Migration 3
Documentation
- Drivable Physic based helicopter - Pawn Class, made with static meshes and constraints (not rigged and not using skeletal meshes).
- Basic autopilot (keep altitude, vertical speed, horizontal speed, yaw, position and using an avoidance system that relies on a real time predicted location based on current flight parameters
- Autorotation effect like in real helicopters
- Ground effect FX and physics, the hovering force changes according to the distance of the below terrain and also an FX for simulating the turbulence is activated
- Wind Zone Blueprint: To add some wind areas with customizable settings
- Basic AI: You can have an helicopter following the player, going to a location you can set (landing it's still WIP) or just being inactive or standind by over a location (NEW)
Technical Details
Features:- Complete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096x4096 Textures (diffuse normal, glossiness, opacity)
- All helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors)
- Dynamic material instance to change helicopter exteriors and interiors color, add camouflage pattern
- Wind BP to simulate wind zones, drag and drop inside the map
- All logic is based on timers (not on event tick)
- Basic autopilot: Keep position, Keep Yaw, Keep horizontal Speed, Keep Vertical Speed, Avoidance
- Helicopter is a Pawn Class so can be possessed by anyone
- Auto rotation system when engines are off like in real helicopters
- Movement is based on UE Physics and physical constraints are used for the animation and for collisions with objects.
- Ground Hover FX, Destruction effect
- Clean and commented Blueprints
- Demo level with sample auto material
- Pilot Animation Blueprint (on Epic skeleton)
- The Helicopter BP can be used as master Blueprint to make any other Helicopter just changing the static meshes or adding a features inside a child Blueprint you can quickly create.
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 64 bits
Supported Target Build Platforms: Windows 64 bits
Documentation: See Above
Important/Additional Notes: The helicopter model depicted in the template is purely fictional